eolib 0.5.0
A core C library for writing applications related to Endless Online
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AvatarReplyServerPacket Struct Reference

#include <protocol.h>

Data Fields

EoPacket _eo
int32_t player_id
int32_t victim_id
int32_t damage
Direction direction
int32_t hp_percentage
bool dead

Detailed Description

Nearby player hit by another player

Definition at line 5101 of file protocol.h.

Field Documentation

◆ _eo

EoPacket AvatarReplyServerPacket::_eo

Definition at line 5102 of file protocol.h.

◆ damage

int32_t AvatarReplyServerPacket::damage

Definition at line 5105 of file protocol.h.

◆ dead

bool AvatarReplyServerPacket::dead

Definition at line 5108 of file protocol.h.

◆ direction

Direction AvatarReplyServerPacket::direction

Definition at line 5106 of file protocol.h.

◆ hp_percentage

int32_t AvatarReplyServerPacket::hp_percentage

Definition at line 5107 of file protocol.h.

◆ player_id

int32_t AvatarReplyServerPacket::player_id

Definition at line 5103 of file protocol.h.

◆ victim_id

int32_t AvatarReplyServerPacket::victim_id

Definition at line 5104 of file protocol.h.


The documentation for this struct was generated from the following file: