eolib 0.5.0
A core C library for writing applications related to Endless Online
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EquipmentChange Struct Reference

#include <protocol.h>

Data Fields

EoSerialize _eo
int32_t boots
int32_t armor
int32_t hat
int32_t weapon
int32_t shield

Detailed Description

Player equipment data. Sent when a player's visible equipment changes. Note that these values are graphic IDs.

Definition at line 1351 of file protocol.h.

Field Documentation

◆ _eo

EoSerialize EquipmentChange::_eo

Definition at line 1352 of file protocol.h.

◆ armor

int32_t EquipmentChange::armor

Definition at line 1354 of file protocol.h.

◆ boots

int32_t EquipmentChange::boots

Definition at line 1353 of file protocol.h.

◆ hat

int32_t EquipmentChange::hat

Definition at line 1355 of file protocol.h.

◆ shield

int32_t EquipmentChange::shield

Definition at line 1357 of file protocol.h.

◆ weapon

int32_t EquipmentChange::weapon

Definition at line 1356 of file protocol.h.


The documentation for this struct was generated from the following file: