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eolib 0.5.0
A core C library for writing applications related to Endless Online
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#include <protocol.h>
Data Fields | |
| EoSerialize | _eo |
| int32_t | behavior_id |
| char * | name |
| int32_t | spawn_map |
| int32_t | spawn_x |
| int32_t | spawn_y |
| int32_t | sleep_map |
| int32_t | sleep_x |
| int32_t | sleep_y |
| bool | alternate_spawn_enabled |
| int32_t | alternate_spawn_map |
| int32_t | alternate_spawn_x |
| int32_t | alternate_spawn_y |
| InnQuestionRecord | questions [3] |
Record of Inn data in an Endless Inn File
Definition at line 2340 of file protocol.h.
| EoSerialize InnRecord::_eo |
Definition at line 2341 of file protocol.h.
| bool InnRecord::alternate_spawn_enabled |
Flag for an alternate spawn point. If true, the server will use this alternate spawn map, x, and, y based on some other condition. In the official server, this is used to respawn new characters on the noob island until they reach a certain level.
Definition at line 2377 of file protocol.h.
| int32_t InnRecord::alternate_spawn_map |
Definition at line 2378 of file protocol.h.
| int32_t InnRecord::alternate_spawn_x |
Definition at line 2379 of file protocol.h.
| int32_t InnRecord::alternate_spawn_y |
Definition at line 2380 of file protocol.h.
| int32_t InnRecord::behavior_id |
Behavior ID of the NPC that runs the inn. 0 for default inn
Definition at line 2345 of file protocol.h.
| char* InnRecord::name |
Definition at line 2346 of file protocol.h.
| InnQuestionRecord InnRecord::questions[3] |
Definition at line 2381 of file protocol.h.
| int32_t InnRecord::sleep_map |
ID of the map the player is sent to after sleeping at the inn
Definition at line 2362 of file protocol.h.
| int32_t InnRecord::sleep_x |
X coordinate of the map the player is sent to after sleeping at the inn
Definition at line 2366 of file protocol.h.
| int32_t InnRecord::sleep_y |
Y coordinate of the map the player is sent to after sleeping at the inn
Definition at line 2370 of file protocol.h.
| int32_t InnRecord::spawn_map |
ID of the map the player is sent to after respawning
Definition at line 2350 of file protocol.h.
| int32_t InnRecord::spawn_x |
X coordinate of the map the player is sent to after respawning
Definition at line 2354 of file protocol.h.
| int32_t InnRecord::spawn_y |
Y coordinate of the map the player is sent to after respawning
Definition at line 2358 of file protocol.h.