#include <protocol.h>
Reply to using an item
Definition at line 5764 of file protocol.h.
◆ _eo
◆ [struct]
| struct { ... } ItemReplyServerPacket::cure_curse |
◆ effect_id
| int32_t ItemReplyServerPacket::effect_id |
◆ [struct]
| struct { ... } ItemReplyServerPacket::effect_potion |
◆ [struct]
| struct { ... } ItemReplyServerPacket::exp_reward |
◆ experience
| int32_t ItemReplyServerPacket::experience |
◆ hair_color
| int32_t ItemReplyServerPacket::hair_color |
◆ [struct]
| struct { ... } ItemReplyServerPacket::hair_dye |
◆ [struct]
| struct { ... } ItemReplyServerPacket::heal |
◆ hp
| int32_t ItemReplyServerPacket::hp |
◆ hp_gain
| int32_t ItemReplyServerPacket::hp_gain |
◆ item_type
| ItemType ItemReplyServerPacket::item_type |
◆ [union]
| union { ... } * ItemReplyServerPacket::item_type_data |
◆ level_up
| int32_t ItemReplyServerPacket::level_up |
A value greater than 0 is "new level" and indicates the player leveled up.
Definition at line 5789 of file protocol.h.
◆ max_hp
| int32_t ItemReplyServerPacket::max_hp |
◆ max_sp
| int32_t ItemReplyServerPacket::max_sp |
◆ max_tp
| int32_t ItemReplyServerPacket::max_tp |
◆ skill_points
| int32_t ItemReplyServerPacket::skill_points |
◆ stat_points
| int32_t ItemReplyServerPacket::stat_points |
◆ stats
◆ tp
| int32_t ItemReplyServerPacket::tp |
◆ used_item
| Item ItemReplyServerPacket::used_item |
◆ weight
| Weight ItemReplyServerPacket::weight |
The documentation for this struct was generated from the following file: