eolib 0.5.0
A core C library for writing applications related to Endless Online
Loading...
Searching...
No Matches
NpcReplyServerPacket Struct Reference

#include <protocol.h>

Data Fields

EoPacket _eo
int32_t player_id
Direction player_direction
int32_t npc_index
int32_t damage
int32_t hp_percentage
NpcKillStealProtectionStatekill_steal_protection

Detailed Description

Nearby NPC hit by a player

Definition at line 6938 of file protocol.h.

Field Documentation

◆ _eo

EoPacket NpcReplyServerPacket::_eo

Definition at line 6939 of file protocol.h.

◆ damage

int32_t NpcReplyServerPacket::damage

Definition at line 6943 of file protocol.h.

◆ hp_percentage

int32_t NpcReplyServerPacket::hp_percentage

Definition at line 6944 of file protocol.h.

◆ kill_steal_protection

NpcKillStealProtectionState* NpcReplyServerPacket::kill_steal_protection

This field should be sent to the attacker, but not nearby players

Definition at line 6948 of file protocol.h.

◆ npc_index

int32_t NpcReplyServerPacket::npc_index

Definition at line 6942 of file protocol.h.

◆ player_direction

Direction NpcReplyServerPacket::player_direction

Definition at line 6941 of file protocol.h.

◆ player_id

int32_t NpcReplyServerPacket::player_id

Definition at line 6940 of file protocol.h.


The documentation for this struct was generated from the following file: