eolib 0.5.0
A core C library for writing applications related to Endless Online
Loading...
Searching...
No Matches
AvatarChange Struct Reference

#include <protocol.h>

Data Fields

EoSerialize _eo
int32_t player_id
AvatarChangeType change_type
bool sound
union { 
   struct { 
      EquipmentChange   equipment 
   }   equipment
   struct { 
      int32_t   hair_style 
      int32_t   hair_color 
   }   hair
   struct { 
      int32_t   hair_color 
   }   hair_color
} * change_type_data

Detailed Description

Information about a nearby player's appearance changing

Definition at line 1523 of file protocol.h.

Field Documentation

◆ _eo

EoSerialize AvatarChange::_eo

Definition at line 1524 of file protocol.h.

◆ change_type

AvatarChangeType AvatarChange::change_type

Definition at line 1526 of file protocol.h.

◆ [union]

union { ... } * AvatarChange::change_type_data

◆ [struct] [1/2]

struct { ... } AvatarChange::equipment

◆ equipment [2/2]

EquipmentChange AvatarChange::equipment

Definition at line 1530 of file protocol.h.

◆ [struct]

struct { ... } AvatarChange::hair

◆ [struct] [1/2]

struct { ... } AvatarChange::hair_color

◆ hair_color [2/2]

int32_t AvatarChange::hair_color

Definition at line 1534 of file protocol.h.

◆ hair_style

int32_t AvatarChange::hair_style

Definition at line 1533 of file protocol.h.

◆ player_id

int32_t AvatarChange::player_id

Definition at line 1525 of file protocol.h.

◆ sound

bool AvatarChange::sound

Definition at line 1527 of file protocol.h.


The documentation for this struct was generated from the following file: